System Requirements

Remote End

At the remote end, you need a shell account on a Unix based system. The SLiRP software runs on the remote system. Because you need to compile SLiRP yourself, the remote system must have the normal development tools installed (cc/gcc, make, etc).

Local End

On your own home system, you must have the necessary TCP/IP networking software installed. Linux comes with SLIP/PPP built-in. The same goes for OS/2 Warp. On Windows 3.x, you need to acquire software like Trumpet Winsock, Internet in a Box, etc.

If you haven't figured out how to use the networking software on your home system, now is a fine time to start ;-)

And between the two ends...

You need a clean 8-bit link that uses hardware flow control. If you don't know what this means and don't know how to check if you already have one with your current setup, try this: Download a 100 K binary file (eg., a ZIP archive), and repeat the same for upload. Use whatever tools/means you know to determine that the files have been transfered intact. If you've had no problems, chances are your current setup already meets this requirement.